TEAM PROJECTS




Phe: Desktop Pet - Narrative Lead
Phe: Desktop Pet is a psychological horror desktop pet simulator inspired by the likes of Shimeji, Tamagotchi, KinitoPET, and DDLC. It takes place entirely on the player's desktop, featuring Phe, a little guy whose care is placed in the hands of the player. Progression is player-determinant and based entirely on how often they spend time with Phe. Additional activities are unlocked the more players interact with Phe, though as the game progresses, the player can't help but notice something... off about their new friend.
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This game was the culminating capstone project for my undergrad. As the narrative lead, I designed and wrote all of Phe's 150+ phase-determinant dialogue lines and the READMEs encountered as a sort of pseudo tutorial. I also oversaw the phase design, ensuring that it would adhere to the overall tone we were trying to build. Working on Phe was a fun challenge, since it allowed me to diversify my skillset and present a game that's unique on a technical level.
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I43 Games is a 5 person dream team based in the United States. Phe: Desktop Pet had the privilege of being presented at the NY State Pavilion Booth for GDC 2025. It was also presented during the 2024 Rensselaer Games Showcase and the 2025 RPI GameFest, where it was a finalist nominee for the Experimental category at the latter.
You can find and download the game here! The current build supports Windows 11. We are currently working on implementing more content.
Bottled Up - Narrative Designer
Bottled Up is a 2.5D action-adventure game that follows the story of high schooler turned magical girl, Ran Munehara, who combats the inner demons of others with her trusty pink yoyo. As she navigates the complex emotions of those around her, she learns that the most valuable form of magic comes from overcoming adversity together.
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As the narrative designer and writer, I conceptualized all the characters, plot, and setting. In between the absolute digital pile of reference documentation I created for the art team, I was also responsible for writing all the scripts that were implemented in Unity using Yarn Spinner.
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The game can be found here. Bottled Up is designed to be played on PC with a controller, but a mouse is required to progress through the cutscenes. Some of the original documentation and scripts that I've worked on can be viewed here.
SOLO PROJECTS
The Static Beyond (WIP) - Sept. 2024
The Static Beyond is a walking simulator made using bitsy. The story tells of a young woman named Alex, who returns to her mother's childhood home following the death of her grandmother and finds that the house is as haunted as she is. Narrative is done through Alex's internal monologue and thoughts. ​
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When I first conceptualized the game, I really wanted to examine grief and how it's such a complex and varied emotion. I debated whether to keep it solely text-based using Twine, but I felt that I needed to create a physical space that gradually decays with exploration and thus brings the players closer to the emotional truth.
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The exterior of the house, plus the living room and the bathroom, are currently available in the WIP. You can play the game here.
ID:NULL - Apr. 2023
ID:NULL is a semester-long creative endeavor for my game writing class. It's an urban dystopian, cyberpunk setting where you play as a fixer who's trying to solve the mystery behind their mysterious client.
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This was the first long game I've published using Twine, and I got to experiment with variable-based choices that resulted in one of three total endings. I stepped out of my comfort zone to dabble in a genre I'm not too familiar with, sci-fi, but I think it turned out pretty good! Due to time constraints, only Venus' route is available, but I do plan to revisit the game and its world for future polish and additions. Try it out here.







